Without Iwata-san what now for Nintendo?

http://m.ie.ign.com/articles/2015/07/13/nintendo-ceo-satoru-iwata-has-passed-away

I’m devastated by the news that Mr Satoru Iwata has passed away at the age of 55 due to a bile duct growth.
Being someone who grew up with the original Gameboy, Nintendo has been a part of my life. Nintendo products have accompanied me through all states of my development – even well into my adulthood. I’ve always been very fond of Mr Iwata as a developer before he became president of Nintendo. I knew deep down that Iwata would have a lasting legacy that would continue well into the mid 2020’s. It’s such a tragedy that his life was cut so short.
Mr Iwata was known for his friendly attitude to fans along with his openness. As one of the first major corporations to peel back the curtain into the inner workings of the gaming industry, he became a much respected and loved figure of modern gaming.
Being such a force of good for Nintendo, bringing around new consoles and the revival of handhelds. Questions now appear as to what’s next for Nintendo at such a precarious time.
Nintendo have recently had a bit of controversy over their new partnership with Japanese mobile developers DNA, sparking debate and concern that the much loved franchises might in someway be diluted for the smartphone market.
It comes at a time where Wii U sales are still low & with the announcement of the NX and a new ecosystem of products that all connect – it’s hard to think of who is going to lead Nintendo through this transition.
I’ve no doubt that Nintendo have had some preparations in place, and some plans for the future. All eyes will be on Nintendo to see what is next. For us fans, it is now time to mourn the loss of a great leader in Video Gaming.
This world would be a much more lonely place without Nintendo, I hope that for a company over 100 years old that they will be able to maintain the course set for being around for another 100 years.

Yoshi’s Wooly World

Without a Doubt Too Excited for this

This is going to be a game journal to tell you what I’ve been playing and how i’m getting on with it. What I like about the game play, design and what I don’t. I won’t be giving any scores or anything like that, this will just be a running update of my thoughts while playing the game and to see if it was worth the €59 I spent with the amiibo plushy! (Which is super cute, although I am sad I didn’t manage to get a blue one!)
 
Full coverage will probably start tomorrow so keep an eye on the blog!
Update 4pm on the 7th:

 

 
I have come to the conclusion that if you don’t like Yoshi’s Woolly World you don’t have a soul. 
 
In all seriousness, the game is beautifully crafted and stunning to play. The only gripe I’d have about it is the fact that I didn’t expect the amount of loading screens. While these aren’t very long, they are enough to take you out of the world in which they are trying to create for you. 
 
Otherwise, the level design I find challenges both the little ones who this product is aimed towards and veteran platformers. It reminds me of the old Kirby games from the SNES how there are multiple ways of progressing through a level and the more skills you master the different ways become available to get to things and explore the levels.
 
 I feel right now after playing up to 1-5 the pacing of the levels are well done. I don’t feel like they’re too long or too short and I don’t feel at the minute that the levels are too repetitive. That may change however, as the case with Super Mario World 3D, it became difficult late game to keep things fresh. I get bored easily.