Final Fantasy XV

If you ever wanted to go on a coming of age adventure where you are going around with your friends just exploring the world, Final Fantasy XV the game for you. FFXV has a very special place in my heart. It is a game I regularly go back to just to be with those boys […]

Final Fantasy XV

Katamari Damacy ReRoll

Katamari is the most peculiar yet meditative experience you can have on Nintendo Switch. The plot is simple: The King of the Cosmos destroyed the sky in a drunken stupor. You are tasked with recreating the cosmos using everything you can roll. With a stellar jazzy soundtrack & an overall chill experience, it’s an absolute […]

Katamari Damacy ReRoll

Afterparty

Check out my coverage on 100 Word Gaming

100 Word Gaming Reviews

Have you ever wondered or worried about what would happen if you died? Well Afterparty takes the fear straight out of going to hell in this comedic yet sincere romp through the afterlife with your best friend. Your only way of going home? Beat Satan himself in a drinking game! It is truly hilarious.

I played Afterparty on Xbox One and on controller, and I found the controls to be a little bit inconsistent at the best of times and there are quick time events that would not suit people who have dexterity issues, but these are relatively slow events.

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Bite Size Reviews – Dream Daddy

Dream Daddy is a visual novel created by popular Youtube Channel Game Grumps. Dream Daddy is a Dad dating simulator. You move into a new place with your beloved daughter Amanda as she is finishing up her final year of school. With a new move to a cozy cul-de-sac you have the option to create the Daddy of your Dreams and date your very own Dream Daddy.

Dream Daddy is a wonderful experience. Short in its narrative with 7 different datable Dads all with different routes and outcomes. It’s a showcase of what diversity and respect for the LGBTQ+ community cannot be overstated. The scenarios feel real and fundamentally grounded in reality. You experience the trails and tribulations of being a single father trying to navigate their way in a whole new phase of their lives.

Bite Size Reviews – Mom Hid My Game

If were growing up like me, you might have experienced Mom Hid My Game’s base scenario. Your Mom has stolen your game console, as the name of the game would imply, and you have to navigate an ever more elaborate way to get your game boy back to in order to play.

The puzzles were often intuitive. Checking the game boy behind a bookcase, or distracting your mom on the couch so you can get the game boy back. But often they were equally bewildering; cultural signals such as looking under a cushion that would be used to sit on were for someone who could be dealing with someone who wouldn’t be so in tune with other cultures.

One aspect that was credit to Mom Stole my Game was the fact that all the levels are short in nature. For each puzzle the rooms are the same (by in large) so you get a sense of where things are easily placed. Every time the game makes it clear what the threat to your success is, and it has very straightforward clues to your success.

Failure states are always quick and if you don’t find the right answer the first time around, it’s easy to leap back into action.

The only downpoint I can say about it is for accessibility. 

This can become one of the biggest frustrations of the game, as these have been hard to time, even for someone who is ablebodied. And there was no way to make it any easier! Ruling out some of the final act of Mom Stole My Game

Not to get spoilers-as it ‘s not worth spoiling this ending. I would encourage players to see Mom Stole My Game ‘s journey through to its end, however. In the final act, there is a marvelous piece of game design and narrative direction that brings the players through a journey of connection to technology and how it affects your relationship with those near you.

Game Accessibility Standard – A Review Visual

Example of visual checklist for accessibility reviews

As per my last post, I wanted to upload an example image of how reviewers can cover key points within a game that doesn’t necessarily require experience with the disabilities in question.

Try to remember that all of this is to aid the reader to see if there is even the first instance of accessibility tools being present in a game to begin with.

As you’re review or first preview might be the first window that a player has into seeing if the tool they require to play the game is present. These information drops will never be substitute for if these tools are any “good” but it is a way forward for us to normalise the process of this information being available.

There will always be space, scope, and voices for the people who will experience these features on the day to day and should then talk about it. Indeed, these people should be given priority. However, this is an exercise in knowledge transfer and normalisation. That doesn’t need to be any specific voice or a format.

We need to start trying to go with the purpose of getting the information out there rather than focusing on it being 100% right. Because by in large your audiences are gonna help you to dictate what information is important for them to have. Some may prefer long form round ups like Courtney Craven’s over at VG247, or a slightly more streamlined approach such as OllyWrites (tba! You’ll see soon).

It’s not going to be down to any one person to make this happen, but it is going to be down to every single person to normalise the information being shared.

https://www.change.org/p/commitment-from-gaming-journalism-outlets-to-cover-accessibility-in-games

https://myspecious.com/2020/03/29/accessibility-criteria-for-video-games-introducing-the-dvcm/

Secret of Mana – Why I’m excited about the remake.

In August 1993, the game was released initially as Seiken Densetsu 2 in Japan on the Super Famicom (SNES) but sold outside Japan as Secret of Mana. Now, as of 2017 Square Enix is has decided to remake the beloved series which will be released in North America on February 15, 2018.

Earlier this summer, a Mana collection containing three pillars of the Mana theme; Final Fantasy Adventure, Secret of Mana, and Seiken Densetsu 3.  This was Japanese exclusive for the Nintendo Switch. Now the second game in the series is headed to the PlayStation 4 and PS Vita as well as Steam.

According to Famitsu, this is a full remake with full voice-overs, a new musical arrangement, other new elements like upgraded gameplay and graphics. It will also have local multiplayer on all platforms. All sounds so far so good, right?

Well, with the launch of the SNES Classic launched at the end of this year I’m not too sure. If you were one of the lucky ones, who got these hands of one of these elusive mini consoles you will already have access to the legendary RPG. One of the charming things about the SNES Classic will find that, among other things, the most exciting inclusions was the inclusion of the range of JRPGS. One of the things about the SNES Classic that I love is that its entire library of games has lasted the test of time, so they’re still great today. There are very few games on the consoles roster that I wouldn’t play, which for me was a more enticing prospect than the original NES mini.

So, I’m reminded of how good Secret of Mana is with the SNES mini, but I was struck by how much it could benefit from an update. I’m, personally, not concerned about the new art direction that it’s taking. Chibi style is something that I’ve always had a soft spot for that style, and while there seem to be some odd texture choices, it’s not enough for me to be super concerned.

This is primarily because I’m so excited that there will be a new generation of players who will be able to experience this incredible game with no significant changes to its narrative other than its visual aesthetics. I have a similar feeling of optimism surrounding the remake of final fantasy 7 (although, I’m less pleased with it being episodic, but I digress). So, for now, I’m going to trust that we’re going to get the remake it so richly deserves.

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