Secret of Mana – Why I’m excited about the remake.

In August 1993, the game was released initially as Seiken Densetsu 2 in Japan on the Super Famicom (SNES) but sold outside Japan as Secret of Mana. Now, as of 2017 Square Enix is has decided to remake the beloved series which will be released in North America on February 15, 2018.

Earlier this summer, a Mana collection containing three pillars of the Mana theme; Final Fantasy Adventure, Secret of Mana, and Seiken Densetsu 3.  This was Japanese exclusive for the Nintendo Switch. Now the second game in the series is headed to the PlayStation 4 and PS Vita as well as Steam.

According to Famitsu, this is a full remake with full voice-overs, a new musical arrangement, other new elements like upgraded gameplay and graphics. It will also have local multiplayer on all platforms. All sounds so far so good, right?

Well, with the launch of the SNES Classic launched at the end of this year I’m not too sure. If you were one of the lucky ones, who got these hands of one of these elusive mini consoles you will already have access to the legendary RPG. One of the charming things about the SNES Classic will find that, among other things, the most exciting inclusions was the inclusion of the range of JRPGS. One of the things about the SNES Classic that I love is that its entire library of games has lasted the test of time, so they’re still great today. There are very few games on the consoles roster that I wouldn’t play, which for me was a more enticing prospect than the original NES mini.

So, I’m reminded of how good Secret of Mana is with the SNES mini, but I was struck by how much it could benefit from an update. I’m, personally, not concerned about the new art direction that it’s taking. Chibi style is something that I’ve always had a soft spot for that style, and while there seem to be some odd texture choices, it’s not enough for me to be super concerned.

This is primarily because I’m so excited that there will be a new generation of players who will be able to experience this incredible game with no significant changes to its narrative other than its visual aesthetics. I have a similar feeling of optimism surrounding the remake of final fantasy 7 (although, I’m less pleased with it being episodic, but I digress). So, for now, I’m going to trust that we’re going to get the remake it so richly deserves.

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An Unexpected Hiatus

I’ve nothing to say for myself and for the neglect of the blog other than life just got in the way. It’s a pretty poor excuse for not being around. Or giving this blog the time it deserves, but I think that with everything that has happened, losing my dad and then subsequently losing my home, I don’t believe there was ever a right time to let you all know whats going on with me.

I know that has its pro’s and con’s, but I’m finding myself trying to distance myself. I’m aware of the distance and the space that I’m working to create for myself, Lord knows my friends haven’t seen or heard much from me since Dad died. Part of me thinks that while it’s apart of the course of grieving but there is another that’s just realised I’m not the same person after the experience.

I desperately want to leave Ireland now. I don’t feel like there is much of life that I can create for myself, I feel out of place and unsettled. I also want to prove to myself that I want to start living because I’m afraid to now that Dad is gone. This is because I knew that it didn’t matter how badly I fucked up, Dad was always there to get me out of whatever trouble I got myself into. Doesn’t mean that I was reckless, but I had that safety net. I no longer have that safety net, and I’m caught between paralysing fear as to my life vs. the sense of I need to prove to myself that I can keep going. I guess it also comes from a greater sense of feeling like if I don’t go now, I never will. Which is a kind of weird statement to make being 25 but I just have a feeling that I can’t shake off “I need to go.”

A lot of people get my inclination to leave, moving back home, having my grandad get sick, Splintor’s grandmother passing is all a lot to happen in a short space of time, and things keep changing. My contract with work shall be ending soon so I will need to eventually find a new job soon. But work is a whole other kettle of fish, something that may be left for another blog post when I’m long since gone!

So I have a lot to consider, and I have a lot of balls in the air presently regarding jobs and PhD as its something I still want to chase.

Wish me luck, I’m going to need them over the next while!

Yoshi’s Wooly World

Without a Doubt Too Excited for this

This is going to be a game journal to tell you what I’ve been playing and how i’m getting on with it. What I like about the game play, design and what I don’t. I won’t be giving any scores or anything like that, this will just be a running update of my thoughts while playing the game and to see if it was worth the €59 I spent with the amiibo plushy! (Which is super cute, although I am sad I didn’t manage to get a blue one!)
Full coverage will probably start tomorrow so keep an eye on the blog!
Update 4pm on the 7th:


I have come to the conclusion that if you don’t like Yoshi’s Woolly World you don’t have a soul. 
In all seriousness, the game is beautifully crafted and stunning to play. The only gripe I’d have about it is the fact that I didn’t expect the amount of loading screens. While these aren’t very long, they are enough to take you out of the world in which they are trying to create for you. 
Otherwise, the level design I find challenges both the little ones who this product is aimed towards and veteran platformers. It reminds me of the old Kirby games from the SNES how there are multiple ways of progressing through a level and the more skills you master the different ways become available to get to things and explore the levels.
 I feel right now after playing up to 1-5 the pacing of the levels are well done. I don’t feel like they’re too long or too short and I don’t feel at the minute that the levels are too repetitive. That may change however, as the case with Super Mario World 3D, it became difficult late game to keep things fresh. I get bored easily.