Katamari is the most peculiar yet meditative experience you can have on Nintendo Switch. The plot is simple: The King of the Cosmos destroyed the sky in a drunken stupor. You are tasked with recreating the cosmos using everything you can roll. With a stellar jazzy soundtrack & an overall chill experience, it’s an absolute […]Katamari Damacy ReRoll
If you ever wanted to go on a coming of age adventure where you are going around with your friends just exploring the world, Final Fantasy XV the …Final Fantasy XV
Coffee Talk is a visual novel about listening to the troubles of people and helping them by serving a warm drink. It’s a game that portrays life as …Coffee Talk
Sometimes it’s hard to be honest about what you want and what you need, with yourself. I didn’t think to myself that this was something that was going to teach me anything when I landed on My 49 Days with a Cells in the Apple Store. A bit like the Eggs game (which is a time waste, and a very good one at that!)
That’s it. 49 days of these cell’s lives. You are the person who has to take care of them. Easy.
Well, not so much. It turns out that taking care of these little cells is about as difficult as it is to look after ourselves.
For a little while now I’ve been on a journey where I’m trying to learn how to take better care of myself. I’ve had very drastic changes in my life. Just a lot of life happens in a very short time. I suddenly lost my dad and as a result of his death I moved home 4 times in 3 years. During that period, I would have worked two jobs at the same time, just to get the ends meet.
Then, I started to suffer massively from health problems. Two months after I got married, I had a lump removed from my breast, as they thought it was cancerous. I was at the time in a job that was pursuing a dream I wanted but it made me slowly sick and stressed because of the working environment. Since quitting the job due to sickness and being burned out,I decided to go back to college to pursue a Masters degree and work at the same time. More health problems, however, occurred to a point where I wound up having to leave both my college degree and what work I was doing at the time. I had major surgery in January where they removed my uterus and not even a full 2 years later and I’m pending another surgery next month to figure out why things are still wrong.
TL: DR Needless to say, I know the strength of what one of those little cells holds firsthand.
We are back to the land of simplicity, gameplay wise. You’ve got bonus energy to spend on the first cell. What ‘s great, it gives you the freedom to see what you might want to do with your cell, and then you’re going to plan your first week with it. At first, your choices feel endless; food, exercise, culture, rest, play, study and wash are all your main categories and then they are subdivided into categories. So, my first week has started. Through my little cage, I tried to live vicariously, wanting to fly, read and play without end. However, it did not turn out that way.
There has always been a trade off doing too much without caring about other needs such as feeding or sleeping in the cell. Around the time I was halfway through my first lifecycle of cells I recognized that I was making the same mistakes that I personally made.
I just didn’t take care of it. The little cell couldn’t eat properly, couldn’t rest and had barely planned time to take a bath! I was so focused on putting everything in its existence that I would have forgotten to take into account what it wanted or needed. I just didn’t listen to it.
I was so focused on doing what I thought it was important, and wanted me to take notice of the fact Nobody was listening to them.
Ultimately, it was too late to rectify the error by the time I realised that I had left it undernourished, deprived of sleep and stinky. Fortunately, it didn’t die (well, it depends on how you look at it), but on its 49th day, it decided to turn it into a stone.
I started my second round with its previously divided cell (which carries all of the previous cell stats) disappointed, and equally a little mystified. A cell’s life cycle is from 15 to 30 minutes of playtime anywhere, so I was startled when I realized the cells respond to you when they’re in an event — if they don’t like an activity, they ‘re going to tell you.
It took me some time to understand that in some respects life imitated art. These little cells had hopes and aspirations and I forgot the key things to make this a success in the pursuit of that achievement.
Through listening, loving, and caring.
Like how I had forgotten to listen, to appreciate and to care for myself.
They say you should talk to yourself as if you were talking to your friends and I have never been good at taking advice like that. But something really hit home with me about My 49 Days with Cells, it taught me a lot about myself and I’m sure it can teach you something too.
My 49 Days with Cells are available on both the IOS App Store and the Google Play Store for free.
As per my last post, I wanted to upload an example image of how reviewers can cover key points within a game that doesn’t necessarily require experience with the disabilities in question.
Try to remember that all of this is to aid the reader to see if there is even the first instance of accessibility tools being present in a game to begin with.
As you’re review or first preview might be the first window that a player has into seeing if the tool they require to play the game is present. These information drops will never be substitute for if these tools are any “good” but it is a way forward for us to normalise the process of this information being available.
There will always be space, scope, and voices for the people who will experience these features on the day to day and should then talk about it. Indeed, these people should be given priority. However, this is an exercise in knowledge transfer and normalisation. That doesn’t need to be any specific voice or a format.
We need to start trying to go with the purpose of getting the information out there rather than focusing on it being 100% right. Because by in large your audiences are gonna help you to dictate what information is important for them to have. Some may prefer long form round ups like Courtney Craven’s over at VG247, or a slightly more streamlined approach such as OllyWrites (tba! You’ll see soon).
It’s not going to be down to any one person to make this happen, but it is going to be down to every single person to normalise the information being shared.
CriticialLitGames is the brainchild of writer turned coder Susan Grey, her focus with CriticalLitGames is to blend her two loves of literature and gaming using Augmented Reality (AR).
CriticialLitGames is the brainchild of writer turned coder Susan Gray, her focus with CriticalLitGames is to blend her two loves of literature and gaming using Augmented Reality (AR).
Coming from an arts background, Susan has been writing fiction from a young age starting off with short fiction and novellas moving on later to writing and publishing plays and poems. Her love of writing didn’t end there but seeped into her gaming life. She told me during her chat that when she was younger, she used to write to gaming companies with her ideas for games that she wanted to see. From this love of gaming leant her to coding where she had picked up Q and Visual Basic realising she may not need the major gaming companies to achieve her dreams. She could make the games herself.
Upon completing her PhD in Creative Writing, she decided to try her hand at Unity. Her first foray
into Unity was in the VR space, but during her testing, she stumbled upon AR. She was fascinated about what she describes as the “breach into physical reality” rather than the separatist nature of VR. She realised that anything could be a host for an extra layer of information over the items we see as commonplace in our daily lives. Her mindthen strayed back to her first love of books. How could she add this layer over a timeless medium without distracting the reader’s attention?
She then drew on the experiences she had as a child and tieing that in with her love of video gaming realised she could create the modern gamebook. Thanks to the technological advancements that have to lead to AR she felt this could add a level of novelty to the everyday.
You can find a demo of her previous work here, and you can follow her progress on Twitter at @CritLitGames, on Instagram @criticallitgames, her blog https://criticallitgames.co.uk, and her Patreon if you want to support what she is up to.
In August 1993, the game was released initially as Seiken Densetsu 2 in Japan on the Super Famicom (SNES) but sold outside Japan as Secret of Mana. Now, as of 2017 Square Enix is has decided to remake the beloved series which will be released in North America on February 15, 2018.
Earlier this summer, a Mana collection containing three pillars of the Mana theme; Final Fantasy Adventure, Secret of Mana, and Seiken Densetsu 3. This was Japanese exclusive for the Nintendo Switch. Now the second game in the series is headed to the PlayStation 4 and PS Vita as well as Steam.
According to Famitsu, this is a full remake with full voice-overs, a new musical arrangement, other new elements like upgraded gameplay and graphics. It will also have local multiplayer on all platforms. All sounds so far so good, right?
Well, with the launch of the SNES Classic launched at the end of this year I’m not too sure. If you were one of the lucky ones, who got these hands of one of these elusive mini consoles you will already have access to the legendary RPG. One of the charming things about the SNES Classic will find that, among other things, the most exciting inclusions was the inclusion of the range of JRPGS. One of the things about the SNES Classic that I love is that its entire library of games has lasted the test of time, so they’re still great today. There are very few games on the consoles roster that I wouldn’t play, which for me was a more enticing prospect than the original NES mini.
So, I’m reminded of how good Secret of Mana is with the SNES mini, but I was struck by how much it could benefit from an update. I’m, personally, not concerned about the new art direction that it’s taking. Chibi style is something that I’ve always had a soft spot for that style, and while there seem to be some odd texture choices, it’s not enough for me to be super concerned.
This is primarily because I’m so excited that there will be a new generation of players who will be able to experience this incredible game with no significant changes to its narrative other than its visual aesthetics. I have a similar feeling of optimism surrounding the remake of final fantasy 7 (although, I’m less pleased with it being episodic, but I digress). So, for now, I’m going to trust that we’re going to get the remake it so richly deserves.
Animal Crossing has always had the same appeal to me as the Harvest Moon series. It’s like good comfort food; it’s regular, consistent and expected. There are no surprises and satisfies a need that I have of getting lost for a few hours doing meaningful tasks in a world that is not my own. This need for getting the comfort food I’m so used to is the reason why I’m so conflicted about Animal Crossing: Pocket Camp.
I started with the Animal Crossing series late, as I never had a Nintendo 64 or a GameCube growing up (my family was a Playstation household growing up – bar handhelds). So I missed the original Animal Crossing, and my first fling with the series was with Animal Crossing: New Leaf for the Nintendo DS and it was love at first play. I loved the character style, the size of the map, how you interacted with the characters and the overall flow of the game. It has a Sims or Harvest Moon effect – where you tell yourself you’re only going to play an hour max of it and suddenly it’s 4 am.
So I was equal parts thrilled and concerned when Nintendo announced that they would be releasing a mobile version of Animal Crossing. The one thing that I didn’t want was it to be completely overrun with prompts to hand over my money to get apples from a tree. (You can find more about my thoughts on microtransactions over at Noobist.com http://noobist.com/gaming/microtransactions-questioning-noise/) It turns out that those fears are only half realised.
When you first start out in Animal Crossing: Pocket Camp, you’re greeted by the regular faces. You’ll be first greeted by K.K. Slider, and then Isabelle, who’ll get you up and running in your campsite. From then on, everything goes mostly as expected; you’ll be befriending neighbourly animals, collecting fruit, hunting bugs, and customising your campsite & minivan. Most of these events are set up via timers, so you can only do a set amount of things in a certain amount of time. This means that there isn’t as much of a time commitment so its perfect for waiting for a bus or queuing for your shopping but it isn’t so suited for more extended play sessions.
There are things you can do to extend your time should you have extra time to kill. For instance, fishing can be completed in one of two ways. Firstly, is the traditional way where you go from area to area catching fish with a rod. Or you can skip the fishing for a net which catches multiple types of fish at once the catch is (ha!) that it costs leaf tickets. This is where the game begins to get a bit cash happy as this is the games premium currency.
So, for those who unwittingly spent their tickets early on in the game during setup – I’m afraid you’re out of luck. Leaf tickets are a strategy in themselves, a balance of what you want versus what you’re willing to wait for. You can acquire Leaf Tickets in-game at the beginning with relative ease given the stretch goal systems. They give you tickets readily and freely in the beginning just for getting simple tasks done. But the good times don’t last forever I’m afraid.
There become barriers to entry to specific areas like the ore mining camp without payment of some leaf tickets. Or having to pay for trees to regrow, fishing nets, upgrading your bays to purchase more than one piece of furniture at a time. The list gets long and endless, and as a result, loses its sweetness. It forgets that spark that made it go to comfort food, something that you can sit down and relax with to something that is more a convenience snack. Enough to keep you going, but not enough to fill the void.
That’s the best way of summing up what Animal Crossing: Pocket Camp is something to play when you’re just casually waiting for a bus or a way to pass a little bit of time. However, trying to get the full-bodied experience of Animal Crossing game will not be found here, or at least not without serious investment.
When I was planning on myself and Splinters honeymoon this year, there was something that I was adamant about, and that was that I was going to be as tech-free as possible. I was not going to take my smartphone with me (at least, not my daily driver) and I was going to take a hiatus from all forms of social media and internet dependency.
This leads to a couple of issues while travelling; firstly how were you going to get from place to place if you couldn’t book a Lyft to the airport, and when you get to the airport how were you going to get through security without your boarding pass? These were all challenges I was going to have to face without having a handset on hand to do all of these tasks for me that I would have just taken for granted. What I learned is that I certainly do take these things for granted, my iPad served as a grading surrogate for a lot of these unusual tasks. However, it all got done, and our honeymoon went relatively unhindered as a result.
For the honeymoon, myself and Splintor went travelling a fair bit of it. We went to New York to see some of the Pocketnow crew for a few days, then we went to Orlando for five days to go and look at the parks and finally a week in Cancun to rest from all of the running around of the week prior. It leads to a fundamental problem – how am I going to call people or arrange to meet people while I’m over there? If myself and Mark are going to book a reservation for a restaurant, how are we meant to do that completely phone free? Turns out that bit, we can’t.
So, we had to come to some arrangement. How could we remain connected and disconnected at the same time? The solution to that question came in the form of the LG B470, a dumb phone surviving in 2017.
As an AT&T exclusive, it’s not got the highest specs in the world, nor does it have the best camera.
Screen Size 2.2 inches
Screen Resolution 220 x 176 pixels
Battery Capacity 950 mAh
Camera Resolution 1.3 MP
Other Features Text & Multimedia Messaging, Mobile Web, Text to Speech
Though, as laughable as the concept may be for $25 per handset including the prepaid credit that was already on the phone it served our needs perfectly. We could make calls, tell the time, (an unexpected hindrance of continually being attached to a smartwatch. When you don’t bring the smartphone, you tend not to bring the smartwatch either!) and text people were required.
I remember trying to walk out of Best Buy to text Jules to see which Starbucks near Central Park we were meant to meet and struggling tremendously with the concept of T9. Stopping in the middle of the shop, swearing under my breath as this was something I hadn’t done since my early teens and it had escaped me. I felt like I’d blasted to some point in the future when technology will at some stage get away from my grasp, and I had the confusion I see in my elders. It hit me with the full force of that knowledge, and I was angry that I’d lost that part of my ability. I remember being able to text without looking under my desk in class (Sorry, Mam) and being able to write perfect messages because I had everything down to muscle memory.
It slowly came back, like riding a bike, and over those few days, I discussed with my tech friends the concept of reverting to something like this for the two-week process. People were curious how were we going to document our experiences without something there always at hand for us to use. There was a sense of nostalgia looking at a flip phone like this and lamenting for a simpler time.
I don’t think that lamentation is misplaced, and it is a simpler place to be. A simpler place to sit. A simpler place to just exist. I found myself not wanting to be anywhere else except where I was. It gave me an opportunity to be present and with the people who were around me. That’s not something that I get to feel in everyday life; there is some much that is around us that calls for our attention regularly. So, for me at least it was a beautiful gift to give not just to myself but for the people around me. It was what I hoped to get from spending my time being disconnected from the digital world for a bit.
I would highly recommend it, even just for a little while. To force yourself to tune out and turn off. Give yourself and the people you love the time just to be. It just goes to show that sometimes, going a few steps back can push you a few steps forward.
What we learned from Microsofts E3 2017 presentation was the unveiling of the Xbox One X. Formerly known as Project Scorpio. Needless to say, Microsoft’s offering has them coming out of the gate swinging!
The specs on this hardware are nothing short of impressive:
- 8-core Custom AMD CPU it is clocked at 2.3GHz
- 12GB GDDR5
- 6 Teraflop GPU enabled 4k
- 326 GB/sec memory bandwidth
- UHD Blu-ray
- Optical Disc Drive
- 2.0b (out),
- 2160p @ 60Hz,
- AMD FreeSync
- Digital 5.1,
- TrueHD with Atmos
2.0, 5.1, 7.1
- Bluetooth Enabled
- Activation button on front
- Dual band wireless with Wi-Fi
- Direct for home networks
- IR Blaster
- Send and receive signals
- Power Port
- 2 HDMI Ports (1 HDMI 1.4b in, 1 HDMI 2.0b out)
- 3 USB 3.0 Ports
- IR Out
- Ethernet Port
What you need to keep in mind about this hardware is that it is presently stronger than Sony’s offering the PS4 Pro. Microsoft claims it to be 40% more powerful than its competitor’s models, but it does beg the question that struck me when I first saw the specs. “Isn’t this super close to being a decently specced PC?”
Given that the exclusives for this console aren’t really unique (Given the fact that you can play the majority of these on Windows anyway) it begs the question as to why you would bother to the price point of $499?
The answer to that is relatively simple – you will not be able to get that true 4k resolution if it wasn’t priced that way. Given the graphical fidelity of it, it’s unsurprising to me that it is priced the way it is. However, I fear that the console may be a little bit before its time. HD TV’s have only become standardised in the last few years. 4k TVs are still very expensive, and I fear that most people may avoid getting it for this reason. Or even worse – that they don’t realise they will need a supporting monitor to get true 4k.
It’s down to the individual person as to if they’d notice a difference between Full HD or ULTRA HD and if making that leap to 4k would justify the price point for it.