If were growing up like me, you might have experienced Mom Hid My Game’s base scenario. Your Mom has stolen your game console, as the name of the game would imply, and you have to navigate an ever more elaborate way to get your game boy back to in order to play.
The puzzles were often intuitive. Checking the game boy behind a bookcase, or distracting your mom on the couch so you can get the game boy back. But often they were equally bewildering; cultural signals such as looking under a cushion that would be used to sit on were for someone who could be dealing with someone who wouldn’t be so in tune with other cultures.
One aspect that was credit to Mom Stole my Game was the fact that all the levels are short in nature. For each puzzle the rooms are the same (by in large) so you get a sense of where things are easily placed. Every time the game makes it clear what the threat to your success is, and it has very straightforward clues to your success.
Failure states are always quick and if you don’t find the right answer the first time around, it’s easy to leap back into action.
The only downpoint I can say about it is for accessibility.
This can become one of the biggest frustrations of the game, as these have been hard to time, even for someone who is ablebodied. And there was no way to make it any easier! Ruling out some of the final act of Mom Stole My Game
Not to get spoilers-as it ‘s not worth spoiling this ending. I would encourage players to see Mom Stole My Game ‘s journey through to its end, however. In the final act, there is a marvelous piece of game design and narrative direction that brings the players through a journey of connection to technology and how it affects your relationship with those near you.