As per my last post, I wanted to upload an example image of how reviewers can cover key points within a game that doesn’t necessarily require experience with the disabilities in question.
Try to remember that all of this is to aid the reader to see if there is even the first instance of accessibility tools being present in a game to begin with.
As you’re review or first preview might be the first window that a player has into seeing if the tool they require to play the game is present. These information drops will never be substitute for if these tools are any “good” but it is a way forward for us to normalise the process of this information being available.
There will always be space, scope, and voices for the people who will experience these features on the day to day and should then talk about it. Indeed, these people should be given priority. However, this is an exercise in knowledge transfer and normalisation. That doesn’t need to be any specific voice or a format.
We need to start trying to go with the purpose of getting the information out there rather than focusing on it being 100% right. Because by in large your audiences are gonna help you to dictate what information is important for them to have. Some may prefer long form round ups like Courtney Craven’s over at VG247, or a slightly more streamlined approach such as OllyWrites (tba! You’ll see soon).
It’s not going to be down to any one person to make this happen, but it is going to be down to every single person to normalise the information being shared.