CriticialLitGames is the brainchild of writer turned coder Susan Gray, her focus with CriticalLitGames is to blend her two loves of literature and gaming using Augmented Reality (AR).
Coming from an arts background, Susan has been writing fiction from a young age starting off with short fiction and novellas moving on later to writing and publishing plays and poems. Her love of writing didn’t end there but seeped into her gaming life. She told me during her chat that when she was younger, she used to write to gaming companies with her ideas for games that she wanted to see. From this love of gaming leant her to coding where she had picked up Q and Visual Basic realising she may not need the major gaming companies to achieve her dreams. She could make the games herself.
Upon completing her PhD in Creative Writing, she decided to try her hand at Unity. Her first foray
into Unity was in the VR space, but during her testing, she stumbled upon AR. She was fascinated about what she describes as the “breach into physical reality” rather than the separatist nature of VR. She realised that anything could be a host for an extra layer of information over the items we see as commonplace in our daily lives. Her mindthen strayed back to her first love of books. How could she add this layer over a timeless medium without distracting the reader’s attention?
She then drew on the experiences she had as a child and tieing that in with her love of video gaming realised she could create the modern gamebook. Thanks to the technological advancements that have to lead to AR she felt this could add a level of novelty to the everyday.
You can find a demo of her previous work here, and you can follow her progress on Twitter at @CritLitGames, on Instagram @criticallitgames, her blog https://criticallitgames.co.uk, and her Patreon if you want to support what she is up to.