Fallen London

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Fallen London

It’s been a very long time since I’ve played any sort of free point and click/narrative game. I’d say its been as long as my Newgrounds & I Am Bored days. It’s a game thats very hard to explain, but I’ll give it a good go. 

First thing to know about Fallen London, and the very first thing that happened to me was that I died. Immediately. My gut reaction to this was “F this then.” But a friend of mine kept encouraging to persist with it, and its a game I fall very much in and out of love with. I ended up coming back from the dead and running around a very beautifully created world. 

Which is high praise for a soley text driven narrative. The writing in any game can often dictate involvement and engagement within the game. A game like this has to strike a balance between engagement and not being too text heavy. Which is a balance that 90% of the time the game gets right. 

Its a game you play the way you want to, in the missions you get, you choose how you want to play it. Watchful, Shadowy, Dangerous, Persuasive; these are the main points that you gain from completing missions certain ways. There is always choice in Fallen London for how you want to play the game, and at the minute I haven’t gotten myself into too much of a box.  

Traveling around Fallen London is easy with its intuitive fast travel opens, you will get notified where you can or cannot go in a certain story line or if you just want to go off exploring. There are certain places you can’t go at the very start of the game, as there are certain quests you have to complete, or you need to become a person of note to gain access to these levels. 
How you interact with the game is a minamilistic screen and the icons for each task and deck has been revamped lately which gives a needed breath of fresh air to the stylistic challenges games like these face. 


The games mechanics are fairly simple to explain. You have 20 actions that get refreshed every 10 minutes. There are some micro transactions, but they aren’t essential to playing the game and more importantly they’re not pushed in your face. They’re something there as an option to unlock something called Fates. Fates unlock items or specific story quests or options within a specific story line. You do get some at the start (or at least I did when I first started playing) which I’d advise keeping until you feel you really need it. There is also options in game to earn Fate without the expense. In my playing of the game I have only come across these a rare few times but I guess that is by design.

Please keep in mind this isn’t something you’re going to be sitting down and spending hours straight playing, the narrative is engaging and interesting enough for you to play in 10 minute stints and be able to walk away from the game without feeling like you’re missing anything. Its a great compromise for gamers on the move who want a fully engaging RPG like adventure but don’t have the time to sit down. The experience on mobile devices (I can only talk about iPad and iPhone 6) translate very well, and with the new edition of the Fallen London app that is due out this year it will make a very welcome addition to my gaming family.

I fully recommend this game if someone wants a casual gaming experience while they’re meant to be doing other things! 



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